Pasquinade ([info]pats_quinade) wrote,
@ 2008-08-20 17:36:00
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Entry tags:rpgs

A Likely Unused Idea
One of my favorite parts of Fourth Edition is the removal of so many magic / non-magic barriers. I love the idea of rogues and fighters having things that function just like a wizard's spells but come from training, combat ferocity, or general martial prowess.

My own gaming is going on the back burner until life slows down a teensy bit, but one idea that's been kicking around ever since I first flipped through the rulebooks. Has anyone already started running or designing something like this?

Modern (or WW2, anyway) setting, Indiana Jones-style adventuring. Players can be rogues, warlords, fighters, or rangers. Melee weapons, armor, and shields are for the most part replaced with the idea of combat training -- changing the flavor, keeping all the rules. Your Brawling does 1d8 damage, and yeah, it can be disarmed, which is you being knocked off balance and losing your style (which sounds artificial until you think about boxers and martial artists screwing up an opponent's style), and your defensive guard occupies an arm and makes you harder to hit. Ranged weapons, and all abilities tied to such, become firearms.

I'm having images of fighting Nazis on top of a moving train while it approaches the stereotypical low-hanging tunnel, and instead of d20 Modern, to which I would have gamely added knockback rules, bonuses for Bull Rush, and Balance checks, heroes can actually knock opponents off the edge.

Likely destined to be a one-shot or a play-by-e-mail, although I've heard that PbEM takes long enough to be un-fun in 4E; thoughts?




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[info]gryphart
2008-08-21 12:09 am UTC (link)
I know Hollow Earth has a pulpy system, but I don't remember the specifics of how combat works. Might be worth looking into if you haven't seen it, though.

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[info]pats_quinade
2008-08-22 03:16 pm UTC (link)
I'll give it a look. Thanks!

Honestly, part of this was me wanting to come up with a justification for having purchased the Fourth Edition books, though. :)

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[info]allandaros
2008-08-21 12:19 am UTC (link)
I think there are a LOT of better games for pulp action. Savage Worlds or Spirit of the Century would be my picks for wacky fun pulp adventuring and Nazi-huntin'.

I dunno. I like 4e as a tactical exercise, but it doesn't seem to be my cup o' tea otherwise, so that's my bias. But Savage Worlds is fast, grittier, and pulpier than 4e IMO. (And cheaper, too!)

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Dave says:
(Anonymous)
2008-08-21 02:03 am UTC (link)
WW2? Indiana Jones? TRAIN FIGHTS?! I'm in!

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Sounds like a fun idea...
[info]halo_ov_fire
2008-08-21 11:52 am UTC (link)
I ran a 1920's CoC game that used a blend of Modern D20 rules and the D20 CoC with a WW2 backdrop. On the one hand, I had Hitler searching for the Spear of Destiny, hoping to summon the Old Ones and conquer all of Europe (and then, of course, the world). On the other hand, I had the Catholic Church sponsoring investigators hoping to foil Hitler's minions in America. I tossed in a bit of Afro-Caribbean mysticism, set the stage at Boston's Harvard Yard, and ran the the group all the way down to New Orleans. It was a blast. Until, of course, the Garden District Snake Cult killed the PCs....

So, it can be fun. The WW2 thing, that is.

As for 4th edition, I don't know. Personally, I'd go with Pathfinder. I was really excited about 4th edition and bought all the books. I had high hopes. Then I saw the GSL. I shrugged and said, "I'll still read through them, you know, just in case. No reason to judge a potentially great game because of a horrible legal document..."

And you know what, I realized that if I wanted to play 4th edition, I could just log onto WoW.

If you haven't checked it out, check out Pathfinder. It's insanely well-written and has a lot of potential to do the right stuff for fighters and rogues.

All that being said, I've read your stuff and would love to play in a PbP game if you ran one, even if it was 4th edition...

Edited at 2008-08-21 11:52 am UTC

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