| Pasquinade ( @ 2006-11-20 22:45:00 |
| Entry tags: | work |
Feminist Subplots
That's possibly a bit ambitious as titles go, but it's something that I've been thinking about. My buddy Kameron is pretty good at dinging me when I make stupid gender assumptions or play into the classic stereotypes without really thinking about it, and I've had and seen some very good conversations at The Hathor Legacy and the Feminist Gamers livejournal. Because I'm on Mass Effect relatively late in the project -- well, very late in the project -- it's not my place to comment on the feminist ideas explored in the main game.
However, with the dinky little subplots, I've got the curious freedom of tinyness. The plots are supposed to take a day to write, an hour to script, and five minutes to play, and I'm always moving on to the next one. Because these are talking and conversation plots, I'm dealing with social issues some of the time, and I will occasionally get little flashes of "Hey, Kameron would suggest that I do this," or "The Hathor folks would probably complain if I did that." So I try to futz with things to create, if not completely feminist plots -- because a real study of feminism through a plot is going to be longer than the subplots I'm working on -- at least plots that won't make my friend Kameron roll her eyes at the gender stereotypes.
We'll see how it goes.
In the second plot, I get 900 words to debate the ethics of gene therapy -- is it worth curing your unborn child of the potential to develop a fatal disease if it endangers the child to some small degree, and who gets a say in that decision? This one isn't a big congratulatory back-pat for myself, as I did a first draft, sent it to the editor, and ended up having a conversation with her a few nights later in which she said that she had real trouble with how I resolved one part of the plot. She was completely right -- you can side with the guy who wants the woman to get the treatment, or with the woman who doesn't want to get the treatment. If you side with the woman, it's fine as a plot, but if you side with the guy, the fact that he is logically right ends up making it look like a "stupid woman, you have to get over your foolish emotions" plot. And I really didn't want to write that kind of plot -- but I did have to write a plot in which the PC got to choose which person to side with. The editor and I agreed that the issue wasn't "convincing the woman" but "convincing the emotional woman through logic", so I tried rewriting it so that you're not really using logic to show the woman that the guy is right. You're showing the woman that the guy isn't trying to bully her into the therapy -- he's just worried for the unborn baby, just like the woman is, and that's why they're both so frustrated and angry with each other. (This resolution is still slightly forced, I think, but it's better, and I think it's about the best I can do given the requirement that the gene therapy make logical sense -- which means that the only reason not to have the therapy is emotion, rather than reason. You side with the guy by convincing the woman that the guy is worried, not angry, and she realizes that they're on the same side, and fighting is silly, and she agrees to the therapy; you side with the woman by convincing the guy that he doesn't want the therapy for the therapy's sake -- he's just feeling overprotective of the baby for reasons that make sense in the context of the plot, and when he realizes that, he breaks down and stops trying to browbeat the woman into getting the therapy. Not perfect, but like I said -- at least now it's feeling vs. feeling. The genders are on equal footing here.)
So like I said, we'll see. Two little five-minute plots, with the help of my kick-ass editor and the shoulder-angels of all the feminists I know. They may not be feminist subplots, but I'm hoping that, if nothing else, they aren't egregiously unfeminist.