| Pasquinade ( @ 2009-09-02 16:19:00 |
| Entry tags: | crpgs, work |
Sound Sets
(Going through a level with a bunch of designers, specifically listening for both follower and enemy shouts during the fight.)
Me: Do you want to do something so that you can't die?
Boss: (insulted) NO.
Combat Dude: Yeah, turning on God Mode would let you listen to barks for as long as we need.
Me: Oooh, wait, not God Mode. God Mode means they can't damage you, and they have shouts when they damage you.
Combat Dude: Okay. Min_One_Health, then.
Boss: I don't need ANY of that.
...
Me: Okay, we've only killed a few dozen people and I'm tired of (followername) saying that one line when he kills someone.
Combat Dude: It is kind of popping up a lot.
Me: We have a lot of lines. Is it just confirmation bias that now I'm listening for it, or is it not really picking a random line from the kill group?
Programmer: Well, it's supposed to be random.
Me: Hey, boss, can you kill somebody with (followername) again?
Boss: Sure.
(everyone listens)
Follower: (the world's most annoying line)!
Me: Yeah, maybe I should just cut that one.
Combat Dude: I like what they're saying here, the ordinary bad guy shouts.
Me: I haven't heard much from the rocket troops. Boss, could you leave that last rock... (wince) Never mind.
Boss: What?
Me: Just, the next time you find a rocket trooper, don't blow her up right away.
Boss: Okay.
Programmer: She is pretty far away.
Me: But her lines are cool!
(boss does a throw that knocks guy off ledge)
Bad Guy: Hyeeeaaaaargh!
Boss: Okay, that makes me very happy.
(boss does it again)
Bad Guy: ...
Boss: Awww, what happened?
Programmer: He wasn't in the air long enough. He has to be in the air for two seconds for the falling line to --
Boss: Okay, we need that to happen a lot more often. Anything that makes the bad guys make that noise is something we want to encourage, because getting to hear them yell as I throw them off ledges is a very good thing.
Programmer: I could maybe adjust the triggers...
Boss: Whatever.
...
(later)
Combat Dude: Does anybody else find it odd that he's making fun of you for using a pistol while he's on the ground on fire as a result of you mowing him down with that pistol?
Me: It's also firing way too often. When he takes damage from a pistol, he should fire either a normal damage-received line or a specific damage-received-by-pistol result.
Programmer: Actually, if he's damaged by a pistol, only the specific one will fire. Specific always trumps general.
Enemy: (pistol taunt)! (pistol taunt)! (pistol taunt)!
Me: Well... that explains that, then. I'll go ahead and fix that. Wait, DON'T KILL THE ROCKET TROOPER!
Boss: Ohhhhh-KAY. (goes into cover)
(everyone listens)
Programmer: Okay, that's good, that's good...
Follower: (annoying line)!
Boss: Aw, he stole my kill!
Me: He did it with the light-on-fire move, but I didn't hear any light-on-fire result from her. That's odd. Hey, boss, can you light somebody on fire?
Boss: Sure.
...
Programmer: It wouldn't be a 100% chance of firing.
Me: Can you light somebody on fire again?
Boss: Sure!
...
Combat Dude: I'll look at the hooks, man. Must not be in right.
Rocket Trooper: (combat line)! (same combat line)!
Boss: Okay, the first time felt strong. The second time seemed a little desperate.
...
Some days, I have kind of an awesome job.