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September 15th, 2007

What I can't talk about.

  • Sep. 15th, 2007 at 10:26 AM
gaming, tali
It's a frustrating time on the blog these days, not because work is going badly, but because work is going well, and I really can't talk about it in any kind of useful detail.

We're doing... things... with plot hand-ins. The short and legal version is that we're looking at ways to speed up the roleplaying process, or at least the parts of the roleplaying process that need speeding up. As I've said before, I don't think that going through eight nodes about finding a magical acorn for somebody is valuable roleplaying. The guy or gal who needs a magic acorn might be written well, but at this point, it's not necessary to tell somebody to pick up the plot item he finds lying around in the nearby dungeon, and if those words can be better used elsewhere -- like in a romance, or a complex plot that actually needs some explanation, then the words should be cut. Same deal for plot hand-ins. Giving the acorn to somebody and then saying "You're welcome" or "Arrrr, pay me more" isn't roleplaying these days.

So, at some point far in the future, when this game is announced, I'll be able to go into more detail. Until then, I get to be vague.

Tags:

PureSpec

  • Sep. 15th, 2007 at 10:39 AM
gay
I don't know how exactly I got roped into doing three panels and a game, but apparently I'm doing, well, three panels and a game at the upcoming Pure Speculation. I'll post times when I've got 'em, but for now, anyone in or near the Edmonton area around October 13th and 14th should come on up. It was fun last year, and it's gonna be even bigger this year.

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